Wearing a virtual reality helmet can bring an immersive experience, but if you have used past pixels you will find that it is not what you expected. The problem with virtual reality helmets is that your eyes are too close to the screen, which makes the device require extremely high resolution, and even the best smartphone display provides pixels that are not enough to make you feel comfortable. 45cm artificial parrot Feather parrot parrot parrot parrot parrot garden garden flower shop decoration birds.9cm small six color bird magnet feather imitation bird decoration bird yellow powder orange red purple green six colors.Creative magpie auspicious bird simulation Bird Festival jewelry simulation feather bird Wedding Christmas bubble bird bird. Arts And Crafts,Handicrafts Goods,Handicraft Gifts,Handicrafts Tools Xintong Craft Gift Co.,LTD , https://www.xintonggift.com
But new research from Nvidia shows that stacking two liquid crystal systems in front of your eyes can double the pixel density. This shows that the screen of the Oculus Rift device can be more immersive. Nvidia has decided to take advantage of the fact that tiny louver-like arrays used in LCD screens control individual pixels to increase resolution. The liquid crystal screen added to the shutter array has the same design as before but with a small offset, allowing the researcher to divide the display into four smaller areas. This produces 4 new pixels, whereas there was only one previously, and the result is a cascaded display.
However, there are some disadvantages in bringing about an increase in resolution. The screen brightness will decrease first because the light must pass through multiple components to reach your eyes. However, when the pixel density is quadrupled, the decrease in brightness is not a big problem. At the same time, Nvidia has developed methods to improve video quality, such as using better video conversion hardware and increasing the frame rate to change the existing technology.